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A seamless, hand-brushed plaster wall texture crafted in a PBR metalness workflow, ideal for realistic interiors, archviz, and game environments where subtle artisanal arcs and trowel marks add character without repeating patterns at common tiling scales. The download includes BaseColor, Normal (OpenGL), Roughness, and optional AO maps at 4096×4096 resolution in PNG format with consistent naming and correct color spaces for immediate drop‑in use across DCCs and engines. Maps tile cleanly, are aligned and resolution‑matched, and follow a clear convention like PlasterHandBrushed_BaseColor.png to speed material setup and ensure compatibility in Blender, Unreal, Unity, and other pipelines.
Technical detailsWorkflow: PBR metalness; BaseColor in sRGB, Normal in RGB, Roughness/AO in linear; 1:1 aspect, power‑of‑two resolution (4K) for fidelity and performance scaling.
Maps: BaseColor, Normal, Roughness, Ambient Occlusion; seamless tiling; consistent UV‑agnostic use for decals or large surfaces in archviz and games.
Packaging: Non‑embedded textures with clean names; ready for tagging and PBR flagging to improve discovery and filter compatibility on the marketplace.
Usage notesUse as the primary wall finish or as a detail layer blended with masks to add variation; suggested roughness range 0.55–0.75 and normal intensity 1.0 for neutral lighting, tweak per scene scale. For best results, keep all maps at matched resolution, avoid baked lighting in BaseColor, and preview with 15–25 images to maximize listing engagement and sales potential.
REVIEWS & COMMENTS
accuracy, and usability.
