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What’s includedSeamless Talavera inspired pattern of concentric raised diamonds in terracotta, deep green, and white with a small red jewel center, showing glossy relief and neat grout.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 versions for real time included.
Edge matched layout engineered for clean repeats across large surfaces without visible seams.
Key featuresGraphic artisan style ideal for kitchen backsplashes, cafes, bar fronts, patios, and boutique hospitality interiors.
Calibrated roughness for glazed highlights; height map captures strong bevels and grout recess for pronounced depth.
Subtle per tile hue and micro roughness variation reduces repetition in closeups.
Use casesArchviz feature walls and counters, retail displays, courtyard accents, and stylized game environments.
Ready for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: tile roughly 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if needed; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness near 0.4 to 0.55 and refine under lights.
On large surfaces, randomize UV offsets and add decals for pattern breakup.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
