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A seamless, photorealistic geometric mosaic tile material featuring alternating charcoal and sand‑beige squares arranged into repeating diamond rings for bold, contemporary interiors and plazas in games and archviz. Subtle bevels, crisp grout, and micro surface grain read cleanly in closeups while tiling perfectly over large floors without visible seams under HDRIs or directional light. Calibrated PBR maps maintain realistic specular roll‑off and grout depth for convincing detail at grazing angles across realtime and offline engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine workflows.
Real‑world scale set to small ceramic mosaics; height captures shallow grout and tile bevels ideal for parallax or light tessellation.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance ready for color tweaks.
Usage tipsStart displacement at 0.1–0.4 cm; keep roughness 0.4–0.7 for a satin‑glaze ceramic read; raise roughness for anti‑slip outdoor looks.
Break repetition in large halls with UV rotation and subtle hue variations; layer decals for wear strips, spills, or grout stains to add storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
