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This texture combines a refined Calacatta‑style white marble base with a repeating embossed diamond‑dot motif, ideal for feature walls, vanity backsplashes, and hotel lobbies seeking a subtle geometric accent. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, tiling cleanly across wide surfaces while preserving the marble veining beneath
What’s included
1 decorative marble variant based on 110.1.jpg with integrated raised diamond dots over a warm white Calacatta vein.
Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑up detail on patterned walls.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL) with embossed pattern depth, Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures with preview JPGs; tuned for metal/rough PBR workflow.
Key features
Elegant marble veining paired with a subtle geometric relief that reads premium under grazing light without visual noise.
Pattern depth controlled through Normal/Height for either a soft printed look or tangible embossed effect; Roughness tuned for polished or satin finish.
Designed for accent bands and full walls; matches plain Calacatta sets for cohesive bathrooms and powder rooms.
Technical details
Tileable: Yes, seamless in X/Y; pattern is phase‑aligned to avoid seams.
Suggested real‑world scale: approx 600×600 mm module; UV 1.0 ≈ 0.6 m × 0.6 m; adjust to align dot grid with trims.
Color space: sRGB Albedo; Linear Roughness/Normal/Height/AO.
Normal format: OpenGL; invert green channel for DirectX if required.
License: Royalty‑free for renders/games; redistribution of raw textures is not allowed.
Usage tips
Light with directional/grazing sconces to emphasize the embossed dots and create boutique‑hotel highlights.
Keep Height modest (0.5–1.0 mm) on real‑time projects; increase for close‑ups in offline renders.
Pair with a plain Calacatta marble texture on adjacent areas to break repetition and frame the feature zone.
REVIEWS & COMMENTS
accuracy, and usability.
