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This texture captures natural beige travertine with subtle veins and porous micro‑details, engineered to tile cleanly for large surfaces like floors, wall cladding, and countertops in photoreal archviz and real‑time scenes. The pack follows CGTrader’s metalness PBR workflow with correct color spaces and clear filenames for plug‑and‑play setup in Blender, 3ds Max, Maya, Unreal, and Unity.
What’s included
Maps: BaseColor (sRGB), Normal (RGB), Roughness (linear), Height/Displacement 16‑bit PNG for pore depth and vein relief, Ambient Occlusion optional; metalness set to 0 for dielectric stone.
Resolutions: 4096×4096 primary plus 2048×2048 variant, power‑of‑two square for predictable mipmapping across engines.
Tiling: Fully seamless to cover large areas without visible repeats; vein direction preserved for realistic scale.
Compatibility
Ready for standard metalness PBR nodes; maps are delivered externally with consistent suffixes to ensure reliable relinking across DCCs and engines.
Best practice notes
Keep BaseColor in sRGB, Normal/Roughness/Height/AO in linear; adjust Roughness to create honed vs polished travertine looks as needed. Multiple high‑quality preview renders, close‑ups, and room mockups improve visibility and conversions on CGTrader.
Use cases
Interior floors and walls, spa and bathroom cladding, retail lobbies, and game environments needing warm natural stone with subtle pores and veins.
License and quality
Built to meet CGTrader Texture & Material requirements and Supported Material Structure for smooth buyer setup.
REVIEWS & COMMENTS
accuracy, and usability.
