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This premium breccia marble texture features layered blue‑grey fragments with crystalline breaks and delicate red/brown veinlets for a sophisticated, high‑contrast stone look. Delivered as an 8K seamless PBR set, it retains micro‑fracture detail and chroma variation for close‑ups and large tiled areas with minimal visible repeats. Calibrated for neutral lighting, the maps achieve convincing polished reflections or refined honed finishes through simple roughness and displacement
What’s included
Seamless, tileable textures at 8192×8192 px (8K) plus a 4096×4096 px (4K) variant for lighter scenes.
Maps: Base Color (PNG), Normal OpenGL (PNG), Roughness (PNG), Ambient Occlusion (PNG), Height/Displacement 16‑bit (PNG).
Preview renders and quick setup tips for achieving glossy marble highlights in common DCCs/renderers.
Technical details
Color spaces: sRGB for Base Color; linear for Roughness, AO, Height, and Normal.
Real‑world scale: 1×1 m per tile; adjust mapping to maintain consistent texel density across large surfaces.
Normal format: OpenGL; flip Y for DirectX pipelines as needed.
Displacement: 16‑bit height tuned for subtle relief; recommend 1–3% tessellation to keep fractured clasts crisp without over‑embossing.
Use cases
ArchViz: feature walls, lobby cladding, floors, countertops, fireplaces, luxury retail displays.
Product & set design: tabletops, decor props, premium packaging backdrops, and hero product stages.
Real‑time: Unreal/Unity scenes with adjustable roughness for wet vs. satin looks; 4K set for performance.
Compatibility
Works in Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, V‑Ray, Corona, Cycles/Eevee, Arnold, Octane, and Redshift.
Metallic/Roughness PBR ready; no custom shaders required for realistic stone reflections.
Notes
Texture/material package only; no 3D geometry included.
Licensed for commercial projects and renders; redistribution of source files is not permitted per marketplace rules.
REVIEWS & COMMENTS
accuracy, and usability.
