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This pack provides a premium breccia marble texture featuring dark blue to black clasts with light grey veining, ideal for luxury interiors, countertops, floors, and product viz where realistic stone detail matters. The set includes 8K seamless maps for physically based rendering pipelines, delivering crisp micro-detail for close-up shots and large-scale surfaces without tiling artifacts. Calibrated for neutral lighting, the material balances specular response and roughness to achieve authentic polished-stone highlights or honed finishes with simple parameter tweaks.
What’s included
1 seamless tileable texture set at 8192×8192 px (8K); also provided at 4096×4096 px (4K) for lighter projects.
Maps: Base Color (PNG), Normal OpenGL (PNG), Roughness (PNG), Ambient Occlusion (PNG), Height/Displacement 16‑bit (PNG).
Preview renders and a usage guide with recommended values for common DCCs/renderers.
Technical details
Color space: sRGB for Base Color; linear for data maps (Roughness, AO, Height, Normal).
Tiling: seamless, 1×1 meter real‑world scale; adjust to scene units as needed.
Normal format: OpenGL; flip Y for DirectX engines if required.
Displacement: 16‑bit height optimized for 2–5% tessellation; clamp to avoid over‑crisp edges on polished marble looks.
Use cases
ArchViz: floors, wall cladding, countertops, bath/kitchen surfaces, lobby feature walls.
Product & set design: luxury objects, props, furniture tops, tiles, and decor accents.
Game/real‑time: hero surfaces for showrooms or high‑end environments with adjustable roughness for wet/dry looks.
Compatibility
Works in Blender, 3ds Max, Maya, C4D, Unreal Engine, Unity, V-Ray, Cycles, Eevee, Corona, Arnold, Octane, Redshift, and more.
Plug-and-play PBR metallic/roughness workflow; no custom shaders required.
Notes
This is a texture/material package; no 3D geometry is included.
Redistribution or reselling of the source files is not permitted; use in commercial renders and projects is allowed per marketplace license.
REVIEWS & COMMENTS
accuracy, and usability.
