DESCRIPTION

This premium 3D game controller model delivers exceptional detail and technical precision for professional applications in game development, product visualization, and interactive media. Meticulously crafted to meet industry standards, the asset combines photorealistic aesthetics with optimized geometry for seamless integration into production pipelines.

Perfect For:

Game developers (Unity, Unreal Engine)

eCommerce product renders

VR controller prototypes

Esports branding visuals

3D printing custom mods

Customization Options:

Custom button labels

RGB lighting variants

Brand logo integration

Wireless charging base add-on

File Formats:

.blend (Blender 3.4+)

.fbx, .obj (With materials)

.glb/.gltf (Web/AR/VR ready)

.stl (3D printing)

.abc

.dae

Thank You for Your Support!If you're satisfied with your purchase, please consider leaving a review. For any questions or custom requests, feel free to message me!

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Joystick 3D model

Royalty Free License
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Native file format
BLEND
Size: 15.3 MB
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 5.69 MB
FBX
Autodesk FBX<br />File Size: 2.03 MB
GLTF
glTF<br />File Size: 1.76 MB
PLY
Ply<br />File Size: 1.57 MB
DAE
Collada<br />File Size: 10 MB
ABC
Alembic<br />File Size: 8.21 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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41347 polygons
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/ 42142 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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