This is an original model of a Starcaster or as I've more recently called it, a MIG 33. The file contains a .blend, .FBX and an .OBJ as well as all the textures.
The body was textured in substance painter and I've included 1K, 2K, 4K, and half-K PBR's for the body. The cockpit was textured in blender so the textures are only 2K PBR's. The body textures are UDIM based to minimize the number of separate materials and maximize the pixel density of the overall model. The HUD elements respond to transforms (location and rotation) for easier animation. I've also implemented drivers to add small procedural animatoins (such as hud flickers and the engine flaps vibrations). These drivers are timeline based so to see them, just press play on the timeline. The model is rigged with a non-bone based rig using empty objects. Everything is labeled and orginized in the outliner for your convenience.