Millennium Falcon - Game Ready Low-poly 3D model
High detailed model created with Blender 2.90
Ready to render with Blender using Eevee or Cycles (All of the preview images were rendered with Eevee). Rendering scene with lighting, materials, background setups is included (.blend file)
Fully procedural material setup available in the non game ready .blend file.
A game ready model with textures is provided.
The game ready scene has a 4 materials setup:
- Structure: Simple PBR shader with the 4 textures provided plugged in with a texture scale of 2, normal strength of 3, emission strength of 10 and metallic to 0.1
- Parts and Details: Same as Structure but texture scale is set to 1
- Propulsor: Emission Shader with color #A0D9FF and emission strength of 100
- Glass: Simple PBR shader with color set to #0F0F0F, roughness to 0.3, specular to 0.5 and metallic to 0
I have not included image textures for Propulsor and Glass because this type of materials work best if created with native shader (i.e. C4D default shader)
The cockpit only includes basic geometry
The lasers are also included in the .blend file
HDR from HDRI Haven: https://hdrihaven.com/hdri/?c=partly%20cloudy&h=kloofendal_48d_partly_cloudy