DESCRIPTION

Heavy Spaceship model.Textured with color, roughness, height, normal, and metallic maps. A few of the objects also use emmission maps.Most textures are 2048x2048, with the exception of the center hull being 4096x4096. All textures are in PNG format.Blend file has the textures mapped to materials and set up for easy rendering in Eevee or Cycles.Native version is 2.8 .Blend format.Model is split into 10 objects, each with their own set of textures. There are no procedurals in use on this model.The model is unwrapped with overlapping UVs across lines of symmetry. Any decals applied to one side will show up mirrored on another side.Model is 596,866 polys and 708,066 vertices.Model is not recommended for realtime/video game use to to the heavy number of polys. Recommended for use in animation or still images. Spaceship design is not based off any previously existing intellectual property.City scene not included in product.

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This thing is awesome.
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Love it THX
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Great model. Quick and friendly support. Thank you.
marcpechaud
marcpechaudBuyer of this model
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Sure this is a huge model !
PolyMart
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awesome
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Heavy Space Carrier 3D model

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Native file format
BLEND
Size: 155 MB
Renderer: Cycles | 2.80
Exchange formats
OBJ
OBJ<br />File Size: 163 MB
FBX
Autodesk FBX<br />File Size: 170 MB
PNG
PNG | 3 files<br />File Size: 488 MB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
596866 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 708066 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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