Valak nun

Valak nun Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Detailed low poly 3D character Valak from The Conjuring 2

The character Valak has the ability to open his mouth, he was made using morph

Model made of Polygon mesh

Render made using 3D max Vray (background is not included)

Rigging: Yes

Rigged & Skinned Valak in 3Ds max 2020

Number of textures including PBR textures: 7

Model has 4k textures with PBR maps (BaseColor, Dispace, Normal, Ambient Occlusion, opacity)

Polys: 21 528

Verts: 22 180

The model includes formats(Max,Fbx,Obj,3Ds)

G
glavicefn2025-09-21 05:51:17 UTC
there is no way to open and close the mouth also the legs don't work for human animations
cavity
cavity2025-09-21 06:02:39 UTC
Hello, the opening/closing animation is done using blendshape/morph. As for the legs, the file includes several FBX files, and in one of them leg bones are added. If you can’t find it, send me a private message and I’ll show you everything!
3dpentagon78
3Dpentagon782025-08-22 20:20:05 UTC
Great work!!
I
i-i-isaev20042025-08-08 02:03:31 UTC
I like your model, but there are some major issues I need your help with. When I import the FBX into Unity, I run into two problems: Eyes – They appear completely white, no matter how I try to adjust the material. Humanoid skeleton – Please create a humanoid rig with clearly defined legs. Even when I run the model through Mixamo, instead of proper legs, the skeleton is generated in the lower part of the body around the dress. This completely ruins any humanoid animation that uses leg movement. I really hope you can help me, because without this I can’t properly use your model in the game.
cavity
cavity2025-08-08 06:17:50 UTC
Hello, I replied to you in a private message!
Z
zhihzhong2025-08-20 14:51:53 UTC
Hi! I solve the eye problem by cropping the png, only get the eyes pic and create a new eye material then put it on the albedo and it worked! But I have the same leg problem as you are, I could not use any humanoid animation either, can you tell me how you solve this, thx
ramilekber
ramilekber2025-01-12 22:43:20 UTC
Cool
K
keithking3702024-10-24 20:40:46 UTC
this is sick bro
Item rating
8 0
G
grimm872025-09-08 23:30:07 UTC
Recommended
top quality
I
i-i-isaev20042025-08-08 14:46:50 UTC
Recommended
Excellent model. If you’re missing something, just contact the author, he’ll help you
T
teresavaccinman2025-06-11 14:56:43 UTC
Recommended
V
veggy2025-05-27 15:21:29 UTC
Recommended
3
3dmodelsforgamingplz2024-07-10 21:16:32 UTC
Recommended
Great model! I was able to leverage this into a really cool scary movie pack for mortal kombat. https://staticdelivery.nexusmods.com/mods/5735/images/536/536-1713224433-1574427880.jpeg
Valak nun
$60.00
 
Royalty Free License 
Valak nun
$60.00
 
Royalty Free License 
Available in these collections
Response 93% in 0.1h
3D Modeling
Lighting
Low-poly Modeling
PBR modeling
Rendering
Rigging
Shaders
Skinning
Texturing
UV mapping

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2020 (.max, )1.66 MBVersion: 2020Renderer: V-Ray
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3D Model details

  • Ready for 3D Printing
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 21,528
  • Vertices 22,180
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2021-07-31
  • Model ID#3185820
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