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Exporting an animated camera from Maya to unreal engine is straight forward. But it becomes complicated when you want to place the animated camera at a different location other than 0,0,0 coordinates.
With this script you can:
- Animate your camera at any location in maya viewport.
- Place your imported camera at any location of the Unreal map.
- Script tackles the translation, rotation, scaling offsets.
Watch the video for more information.
Written with python
Does not convert the camera accurately, the closest I had it to working was having it move but be pointed in the wrong direction. great!