HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.
INSTALL skin shader https://www.youtube.com/watch?v=JCElBC8R9xM
Specifications (Maps):
AdditMap - (non sRGB):-- red channel - subsurface deep;
-- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;
-- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);
AdditMap2 - (non sRGB):-- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);
-- green channel - tone of skin (see demo enum 'FaceTone');
-- blue channel - n/a;
NormalMapDefaultA - (normal) - normal map used for calm face;
NormalMapMorph - (normal) - normal map used for emotions;
NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
MapGoosSpec - (non sRGB):-- red channel - specular for 'NormalMapGoos' map;
-- green channel - n/a;
-- blue channel - n/a;
DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
SmoothMap0 - (non sRGB):-- red channel - global specular level;
-- green channel - ambient occlusion;
-- blue channel - specular mask A (switch lips speculars for example - see demo);
-- alpha channel - specular mask B (switch lips speculars for example - see demo).
Specifications (Params):
most of correspond from texture maps (above);
IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.
HDRP.