DESCRIPTION

HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.

INSTALL skin shader https://www.youtube.com/watch?v=JCElBC8R9xM

Specifications (Maps):

  • BaseMap0 - (sRGB) primary color texture (primary face color style);
  • BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
  • BaseMap1Top - (sRGB) light-dark skin layer A;
  • BaseMap_Vars - (sRGB) light-dark skin layer B;
  • AdditMap - (non sRGB):-- red channel - subsurface deep;

    -- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;

    -- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);

  • AdditMap2 - (non sRGB):-- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);

    -- green channel - tone of skin (see demo enum 'FaceTone');

    -- blue channel - n/a;

  • NormalMapDefaultA - (normal) - normal map used for calm face;

  • NormalMapMorph - (normal) - normal map used for emotions;

  • NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;

  • MapGoosSpec - (non sRGB):-- red channel - specular for 'NormalMapGoos' map;

    -- green channel - n/a;

    -- blue channel - n/a;

  • DetailMap0 - (normal) - detailed skin params 2 - skin pores A;

  • DetailMap1 - (normal) - detailed skin params 3 - skin pores B;

  • SmoothMap0 - (non sRGB):-- red channel - global specular level;

    -- green channel - ambient occlusion;

    -- blue channel - specular mask A (switch lips speculars for example - see demo);

    -- alpha channel - specular mask B (switch lips speculars for example - see demo).

  • Specifications (Params):

  • most of correspond from texture maps (above);

  • IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;

  • IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.

HDRP.

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Final Skin Shader 3D model

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