Moss Geometry Nodes with Trunk – High-Quality Procedural AssetEnhance your 3D environments with this procedural moss system created using Geometry Nodes in Blender. This asset allows you to effortlessly add realistic moss growth on tree trunks, rocks, or any organic surface with full control over distribution, density, and variation.
Features:Procedural Moss Growth – Uses Geometry Nodes to generate natural-looking moss on trunks dynamically.Customizable Parameters – Adjust coverage, thickness, randomness, and color variations for a unique look.Optimized for Performance – Low-poly base trunk with efficient moss instancing for real-time applications.PBR Textured Materials – Includes high-resolution textures for bark, moss, and dirt, ensuring a realistic appearance.Compatible with Blender 3.x+ – Fully editable and non-destructive setup for easy modifications.Perfect for game developers, environment artists, and VFX creators looking to add high-quality, customizable moss details to their scenes with minimal effort.