Create and generate materials with random parameters and colors in ONE CLICK
UPDATE: Version 1.1.0
+Added 8 menus with settings for all sliders and checkboxes, for each texture separately.
+The Probability parameter has been moved to these menus.
Version 1.0.0:
The add-on is supported on Blender 3.4-3.6.
Features of Material creation:
Ability to specify which of the RGB channels can take part in generation
Ability to specify which textures will be selected during generation. One of 8 textures(Brick, Checker, Gradient, Magic, Musgrave, Noise, Voronoi or Wave) can appear at each click
When generating Textures Gradient, Musgrave, Voronoi and Wave appear with different functions.For example, Gradient Texture can be one of the options (Linear, Quadratic, Easing, Diagonal, Spherical, Quadratic Sphere or Radial)
Ability to specify Rotation for each axis
Ability to specify Location and Scale for each axis
Specify the Probability of generating random values, for all texture parameters, Vector Rotate and Mapping
Mix and Math Nodes are used when blending textures. Added the ability to specify which Blend Types and Math Actions will be applied to textures
Metallic, Roughness and Bump are automatically connected to Principled BSDF with the addition of Color Ramps for customization
Ability to customize Metallic and Roughness
Ability to customize Bump for each texture
Note:
When creating a new Material, all Materials that are not marked as Fake User or Assets will be deleted. Also, all Nodes in the Shader Editor will be replaced with new ones.
WARNING:
In Blender 3.6.1 When quickly clicking on the Material Creation buttons and then on Fake User a crash was detected.
It is recommended to upgrade to later versions, for example to Blender 3.6.4, where this crash does not occur.
The archive contains several presentation files as well as documentation with parameter descriptions.