Break and Form v2 script 3D model
This script allows you to break an object into pieces by detaching its polygons or slicing it into chunks (with or without volume preservation) and form this object again by manipulating the position, scale and rotation of each piece. You can also make dispersion of your object by making the frames go backwards. Instead of object pieces you can also work with elements – any mesh object you want.
What’s new in 2.0 version: -ability to work with elements -fast, advanced slicer -“Lock frames” button to control position, rotation and scale frames at the same time -fixed bug with invert frames -fixed bug with noise map -ability to control each axis separately with “move to pivot” option -ability to move piece along its normal vector -ability to specify map channel -increased speed of diffuse map rendering