Audio Beat Detection for Unity 3D 3D model

Beat Detection Algorithm can detect the beats of any audio source in realtime by using frequency spectrum analysis (FFT), audio energy or both simultaneously.


You can use the script in your games or applications and make your applications react to the music. It is really easy to configure, simply add the script to the object with the audio source and choose the detection mode:
- Energy Mode: This mode will detect the beats analyzing the music volume changes. When a beat is detected a 'energy' code is returned.
-Frequency mode: This mode uses spectrum analysis and can detect three different beats, low (kick), medium (snare) and high (hit hat) beats.
-Both: Using both methods you can get a complete control on the beats of your music.

The code is high-performance and you can use it on mobile devices and even use several scripts simultaneously to control many audio sources.

Full source C# code included.


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Available formats
  • Unity 3D (.unitypackage) 19.8 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Autodesk FBX (.fbx) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2016-03-29
  • Model ID#307155
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Other
  • Polygons 0
  • Vertices -
  • Textures No
  • Materials No
  • UV Mapping No
  • Unwrapped UVs
  • Plugins used No