This is a basic skull sculpted using a real skull cast as reference. I tried to be as accurate as possible and also give as nice of topology as possible. It is fully textured. Included are 4k displacement, normal, diffuse, and cavity maps. The cranium, mandible, bottom teeth, and upper teeth meshes each occupy their own UDIM patch. Also in the maya file there is a VRay material and displacement set-up ready to go. You could also use the low-resolution mesh with the Normal Map to use the asset in a game engine. I am including the Ztool in case you would like to use this as a base to create a more unique skull. Great for short films or anatomy reference!