A nice cliff like rock. It was scanned in the Himalaya. The rock contains three versions. A very high-poly one, a base model for games and an LOD model for games. Because it is closed it is rely good for populating a game scene. FOr technical details, have a look below:
Features: 8k Textures PBR ready Game-ready Base and LOD mesh High-poly Scan mesh Accurate Sizes of the mesh Closed Bottom Delighted Textures *The .STL includes all types (Highpoly,Base and LOD) in one File
Meshes: Highpoly-scanned-mesh (HP) Base-game-ready-mesh (Base) LOD-game-ready-mesh (LOD)
Texturepacks: HQ_Textures.zip (8k Diffuse, Normal, Displacement, Roughness for Base; Same textures in 1k for LOD) GQ_Textures.zip (2k Diffuse, Normal, Displacement, Roughness for Base; Same textures in 256x256 for LOD) HP_Textures.zip (8k Diffuse, Normal, Roughness for High-Poly mesh)
The polycounts are (in verts):
HP: 728,213 Base: 752 LOD: 427
If you have any questions, feel free to ask. If you have whishes for my next model, write me a private message or comment below. If you are interested in my working process, please visit http://siebencorgie.jimdo.com/start/work-behind-a-model/
thank you!
-siebencorgie