A brick pillar base. The object was scanned in Cambodia, near Angkor. The model is great for any kind of brick building environments. Starting from english villages to the old Khmer city's in south east Asia. The model features a high poly scanned mesh, as well as two game-ready meshes. One should be the base mesh with around 1500 polys. The other one can be used as LOD, it has around 750 polys. For information about texture-resolution etc, have a look at the technical details.
Features: 8k Textures PBR ready Game-ready Base and LOD mesh High-poly Scan mesh Accurate Sizes of the mesh Closed Bottom Delighted Textures *The .STL includes all types (Highpoly,Base and LOD) in one File
Meshes: Highpoly-scanned-mesh (HP) Base-game-ready-mesh (Base) LOD-game-ready-mesh (LOD)
Texturepacks: HQ_Textures.zip (4k Diffuse, Normal, Displacement, Roughness for Base; Same textures in 1k for LOD) GQ_Textures.zip (2k Diffuse, Normal, Displacement, Roughness for Base; Same textures in 256x256 for LOD) HP_Textures.zip (8k Diffuse, Normal, Roughness for High-Poly mesh)
The polycounts are (in verts):
HP: 183,900 Base: 752 LOD: 377
If you have any questions, feel free to ask. If you have whishes for my next model, write me a private message or comment below. If you are interested in my working process, please visit http://siebencorgie.jimdo.com/main/workflows/
thank you!
-siebencorgie