Collection of 6 models scanned in Vilnius, Lithuania Rasu cemetery. Mostly Polish graves with Polish inscriptions of the end of 19th century.
All models are rusty, crumbly, corroded, deteriorated, worn and covered in undergrowth. Ready for real time game engines - VR/AR and other apps. Vert and poly count is written for each model separately. 4500 polys and 3000 verts is the average for all models.
Old and rusty iron cast cross scanned in Vilnius (lithuania) Rasu cemetery. Must be from around 1800-1900. Old broken and crumbling with overgrowth. Low poly prop for VR / AR or flat screen game and any type of interactive application.
NOTE: the bottom of cross is covered with grass so whoever uses the model will have to hide the edge - cos it is not perfect.Grave tomb / stone scanned in Vilnius (lithuania) Rasu cemetery. Must be from around 1800-1900. Old and crumbling grave with overgrowth. Manual retopology. Diffuse, normal and bump maps. Manual retopology from scanned model. Low poly prop for VR / AR or flat screen game and any type of interactive application.
NOTE: the bottom of grave is covered with grass so whoever uses the model will have to hide the edge - cos it is not perfect.
NOTE: chain model is separate with separate texture maps. Poly count with 6 chains and a grave is 10914 polys 5356 vert. One chain is - 474 vert, 984 polys. Grave alone is - 2548 vert. 2686 polys.
Grave stone scanned in Vilnius (lithuania) Rasu cemetery. Must be from around 1800-1900. Old and crumbling grave with overgrowth. Grave has Polish inscriptions in brush script. Manual retopology.
NOTE: the bottom of grave is covered with grass so whoever uses the model will have to hide the edge - cos it is not perfect.Crypt / tomb scanned in Vilnius (lithuania) Rasu cemetery. Must be from around 1800-1900. Old and crumbling crypt with overgrowth. Diffuse, normal and bump maps. Manual retopology from scanned model. Low poly prop for VR / AR or flat screen game and any type of interactive application.
NOTE: the bottom of grave is covered with grass so whoever uses the model will have to hide the edge - cos it is not perfect.Grave decoration scanned in Vilnius (lithuania) Rasu cemetery. Must be from around 1800-1900. Old and crumbling grave decoration with overgrowth. Manual retopology from scanned model. Low poly prop for VR / AR or flat screen game and any type of interactive application.
NOTE: the bottom of pillar is covered with grass so whoever uses the model will have to hide the edge - cos it is not perfect.Remains of broken cross scanned in Vilnius (Lithuania) Rasu cemetery. Must be from around 1800-1900. Old broken and crumbling with overgrowth. Diffuse, Bump and normal maps at 4k. Manual retopology from scanned model. Low poly prop for VR / AR or flat screen game and any type of interactive application.
NOTE: the bottom of cross is covered with grass so whoever uses the model will have to hide the edge - cos it is not perfect.