Note: Images are rendered in real-time with UE4. No displacement map was used when rendering the images, all of the results were achieved by using normal map
2mx2m 8K textures with 1mx1m 4k textures variant
Occlusion, roughness and displacement maps are assigned to R-G-B channel of one texture. They are also individually included.
High poly mesh is NOT included because of files size and polycount (67.108.864) but you can build the high poly version in 1 minute. Import the example plane included with the mesh into ZBrush and subdivide it with smoothing turned off. Now scroll down to displacement segment on the right window and apply your 16 bit displacement to the mesh with the desired intensity
Texture Sizes: 4096x4096 - 8192x8192
Vertex Count: 4
Triangle Count: 2
Number of Meshes: 2