Tilia Dirt Texture 8K Photoscanned 2mx2m

Tilia Dirt Texture 8K Photoscanned 2mx2m Low-poly 3D model

Description

Note: Images are rendered in real-time with UE4. No displacement map was used when rendering the images, all of the results were achieved by using normal map

Included Textures:

  • Base Color
  • Normal (DirectX normal)
  • Normal (OpenGL)
  • Roughness
  • Glossiness
  • Ambient Occlusion
  • 16 bit Displacement
  • 8 bit Displacement

Features:

  • 2mx2m 8K textures with 1mx1m 4k textures variant

  • Occlusion, roughness and displacement maps are assigned to R-G-B channel of one texture. They are also individually included.

  • High poly mesh is NOT included because of files size and polycount (67.108.864) but you can build the high poly version in 1 minute. Import the example plane included with the mesh into ZBrush and subdivide it with smoothing turned off. Now scroll down to displacement segment on the right window and apply your 16 bit displacement to the mesh with the desired intensity

Texture Sizes: 4096x4096 - 8192x8192

Vertex Count: 4

Triangle Count: 2

Number of Meshes: 2

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Tilia Dirt Texture 8K Photoscanned 2mx2m
$9.99
 
Royalty Free License 
Tilia Dirt Texture 8K Photoscanned 2mx2m
$9.99
 
Royalty Free License 
Available in these collections
Response 100% in 0.1h
3D Modeling
Low-poly Modeling
Lighting
UV mapping
Texturing
Shaders
Post Production
3D Scanning
PBR modeling
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3D Model formats

Format limitations
  • Autodesk FBX (.fbx)7.76 KB
  • Textures PNG2.59 GBVersion: PNGVersion: TGAVersion: JPG
  • OBJ Example planes to apply subdivision andisplacement (.obj, .mtl)715 Bytes

3D Model details

  • Publish date2020-11-11
  • Model ID#2702321
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry -
  • Polygons 1
  • Vertices 4
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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