DESCRIPTION

Update 1.1:

  • Far more better PBR textures and meshes for leaves with more variations and realistic textures.
  • Also There are 2 version (low + High Poly barks) now !

Note :

  • For Real World Scale : set the scale option to 0.7 in importing setting
  • Each single Trees is about 2K-2.5K vertices and for low-poly version it is about the half .
  • Transformations are At 0.0.0 (scene origin)
  • Y up
  • Z Froward
  • All shots has taken in real-time software (UE4) (Not render)
  • Clean geometry with High quality textures and Zero UV stretching .

.Objects Name :

High-Poly version

  • S _TreePalm _02
  • S _TreePalm _03
  • S _TreePalm _04
  • S _TreePalm _Multi _01
  • S _TreePalm _Multi _02
  • S _TreePalm _Multi _03

Low-Poly version

  • S _TreePalm _L _02
  • S _TreePalm _L _03
  • S _TreePalm _L _04
  • S _TreePalm _L _Multi _01
  • S _TreePalm _L _Multi _02
  • S _TreePalm _L _Multi _03

.

Materials Name :

  • M _PalmLTree _01
  • M _PalmLeaves _01
    .

Textures : 4K/2K PNG 24 bit for RGB 8 Bit For linear(gray scale)

  • T_ PalmTree _01 _Base _Color 24 Bit
  • T_ PalmTree _01 _Roughness
  • T_ PalmTree _01 _Mixed _AO
  • T_ PalmTree _01 _Normal _DirectX 24 Bit
  • T_ PalmTree _01 _Displacement
  • T_ PalmLeaves _01 _Base _Color 24 Bit
  • T_ PalmLeaves_ 01_ Subsurface
  • T_ PalmLeaves_ 01_ Specular_level
  • T_ PalmLeaves _ 01 _Roughness
  • T_ PalmLeaves _01 _Mixed _AO
  • T_ PalmLeaves _01 _Normal _DirectX 24 Bit
  • T_ PalmLeaves _01 _Opacity
  • T _PalmLeaves _01 _Height
  • T _PalmLeaves _01 _Ambient _occlusion

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset

  • Just Copy and Paste Content Files in to the Content Folder
  • I've done done some adjustment in texture setting you can simply revert the changes to default.

For Blender

  • Blender (Evee) format and UE4 Asset are with Full Shading Network (Just put a HDR Texture in the world material Or the Background )

If you need help... please send me a message :)

.

Low poly Tropical trees
Optimized for Video Games and real-time rendering

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Palm trees - PBR Low-poly 3D model

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MA
Size: 8.43 MB
Renderer: Default
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BLEND
Blender<br />Version: 2.80 - Renderer: Eevee 2.80<br />File Size: 8.71 MB
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OBJ<br />File Size: 1.84 MB
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Autodesk FBX | 2 files<br />Version: 2016<br />File Size: 5.31 MB
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UnrealEngine<br />Version: 4.26 - Renderer: Vulkan Update 1.1<br />File Size: 61.7 MB
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3D Studio<br />File Size: 1.97 MB
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