Palm trees - PBR

Palm trees - PBR Low-poly 3D model

Update 1.1:

  • Far more better PBR textures and meshes for leaves with more variations and realistic textures.
  • Also There are 2 version (low + High Poly barks) now !

Note :

  • For Real World Scale : set the scale option to 0.7 in importing setting
  • Each single Trees is about 2K-2.5K vertices and for low-poly version it is about the half .
  • Transformations are At 0.0.0 (scene origin)
  • Y up
  • Z Froward
  • All shots has taken in real-time software (UE4) (Not render)

. Objects Name :

High-Poly version

  • S _TreePalm _02
  • S _TreePalm _03
  • S _TreePalm _04
  • S _TreePalm _Multi _01
  • S _TreePalm _Multi _02
  • S _TreePalm _Multi _03

Low-Poly version

  • S _TreePalm _L _02
  • S _TreePalm _L _03
  • S _TreePalm _L _04
  • S _TreePalm _L _Multi _01
  • S _TreePalm _L _Multi _02
  • S _TreePalm _L _Multi _03

.

Materials Name :

  • M _PalmLTree _01
  • M _PalmLeaves _01
    .

Textures : 4K/2K PNG 24 bit for RGB 8 Bit For linear(gray scale)

  • T_ PalmTree _01 _Base _Color 24 Bit
  • T_ PalmTree _01 _Roughness
  • T_ PalmTree _01 _Mixed _AO
  • T_ PalmTree _01 _Normal _DirectX 24 Bit
  • T_ PalmTree _01 _Displacement
  • T_ PalmLeaves _01 _Base _Color 24 Bit
  • T_ PalmLeaves_ 01_ Subsurface
  • T_ PalmLeaves_ 01_ Specular_level
  • T_ PalmLeaves _ 01 _Roughness
  • T_ PalmLeaves _01 _Mixed _AO
  • T_ PalmLeaves _01 _Normal _DirectX 24 Bit
  • T_ PalmLeaves _01 _Opacity
  • T _PalmLeaves _01 _Height
  • T _PalmLeaves _01 _Ambient _occlusion

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset

  • Just Copy and Paste Content Files in to the Content Folder
  • I've done done some adjustment in texture setting you can simply revert the changes to default.

For Blender

  • Blender (Evee) format and UE4 Asset are with Full Shading Network (Just put a HDR Texture in the world material Or the Background )

If you need help... please send me a message :)

.

Low poly Tropical trees
Optimized for Video Games and real-time rendering

Item rating
4 0
Palm trees - PBR
$9.00
 
Royalty Free License 
Palm trees - PBR
$9.00
 
Royalty Free License 
Response 100% in 0.4h
3D Modeling
Low-poly Modeling
Lighting
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb)8.43 MBVersion: undefinedRenderer: Default
Exchange
  • UnrealEngine 4.26 (.uasset)61.7 MBVersion: 4.26Renderer: Vulkan Update 1.1
  • Autodesk 3ds Max 2015 (.max)11.7 MBVersion: 2015Renderer: Default (Scanline) 2015
  • OBJ (.obj, .mtl)1.84 MB
  • Autodesk FBX (.fbx) (2 files)5.31 MBVersion: 2016Version: 2016
  • 3D Studio (.3ds)1.97 MB
  • Blender 2.80 (.blend)8.71 MBVersion: 2.80Renderer: Eevee 2.80
  • Textures 4096x4096205 MBVersion: 4096x4096Version: 2048x2048

3D Model details

  • Publish date2019-01-17
  • Model ID#1873894
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 13,918
  • Vertices 17,689
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
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