Alien plant Succulent VR / AR / low-poly 3D model

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Alien plant Succulent low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

This model is intended as low poly game model, however it renders also on most modern offline renderers (subdivision ready) that have support for normalmaps. The Model consist of three separate parts (roots, flowers and flower stems) and UV sets, one set for the roots, a set for the flowers and a set for the flower stems.

The archive contains following items;
- 4 different 3D formats (FBX, OBJ, 3ds max 2016 and a Marmoset toolbag.tbscene for previewing only)
- Folder with textures, 4K maps for the roots, 2K for the flowers,1K for the flower stems.
(Textures are intended for PBR rendering, albedo, gloss, normals, occlusion)
- a PSD file containing the paint layers and UV templates included.

(presentation renders on top are real-time renders taken strait out of the including Marmoset Toolbag previewing scene, video is also real-time recording of the same scene)

Note: For any questions don't hesitate to use the link on the right side of this page (just below my nickname), or enter my profile page and use large contact button on the left.


Tell the author what you think of this product!

miaomiao3d wrote
Great work!
iterateCGI wrote
Thanks Marvin ;-)
lukass12 wrote
Low poly model :) that joke made my day :D anyways, nice model :)
iterateCGI wrote
Yea I understand the reaction but it's a problem with the use of languish culturally. Words are small labels that point to things, in this case low poly points to something that can be subject to controversy because the word also refers to a technicality (some amount of polygons suggesting to be low in this case), so whether or not the word is right label to use here can be subject to discussions. The point is, the model is designed to be used in specific real-time applications. However, this marketplace makes only distinction between low poly and other types regarded not redy for real-time applications. The technicality the word refers to has less meaning in this case as it is used to label/categorize a specific type of contend targeting real-time rendering versus offline rendering. Also note, about the amount of polygons one should use for real-time applications no case can be made to set a specific amount, it all depends on the use case and target hardware.
Iggy-design wrote
Wow ! this looks amazing!
iterateCGI wrote
Thanks Iggy ;-)
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Buyer ratings: 26 positive / 0 negative
Designer response: 93% in 1.9h
Available formats
  • 3D Studio Max 2016 (.max) 9.93 MB
    Renderer: Default (Scanline)
  • Autodesk FBX 2016 (.fbx) 51.6 MB
  • OBJ (.obj) 4.73 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • Geometry Polygon mesh
  • Polygons 47,902
  • Vertices 48,095
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No