- Multicolor rose rigged low poly. Suitable for close-up.
- With rig instructions and animation included.
- Original textures of five different colors.
- Armature with 44 animatable bones.
- Included two models of vases.
Also available without rig.
Units of file: centimeters.
Size in centimeters: 14.15 (X axis), 16.16 (Y axis), 50 (Z axis).
Real world scale. (1,1,1).
Focused on the origin.
TOPOLOGY
- There are 3 objects: rose, and two vases, with a mesh manifold each object.
- 100% quads with 3,076 in total (1,732 quads rose, 480 vase and 864 vase bottle).
- With 3,086 vertices in total (1,734 vertices rose, 482 vase and 870 vase bottle).
- With 6,156 edges in total (3,464 edges rose, 960 vase and 1,732 vase bottle).
- Subdividable topology.
- Clean edge flow.
- No isolated vertices.
- No coincident vertices.
- No coincident/coplanar faces.
- No faces intersected.
- No faces distorted more than 45 degrees.
- No loss geometry.
- No poles with more than 5 edges.
RIG
- Armature with 44 animatable bones.
- The bones are replaced by shapes, with forms and color guidance.
- The form indicates the action arrow to move, circle to rotate, and square to scale. They can be combined in the same bone.
- The color indicates the local axis on which the action is performed: red for the X axis, green for the Y axis, and blue for the Z axis. Can also be combined in the same bone.
- The actions and its range of allowable values are controlled by constraint on each bone.
- Auxiliary objects are hidden and another layer.
- With instructions and animation included.
UVMAP AND TEXTURES
- Normal outward.
- UV without overlapping.
- Five images for diffuse texture with five different colors.
- The serrated edge of the leaves is also controlled with a texture.
- Normal texture is optional.
- All textures of 4096x4096 pixels.
Image textures included:
- rose_orange_diffuse.png
- rose_pink_dark_diffuse.png
- rose_pink_light_diffuse.png
- rose_pink_red_diffuse.png
- rose_pink_white_diffuse.png
- rose_alpha.png
- rose_bump.png
- rose_normal.png (OPTIONAL)
PREVIEWS
- The images of the mesh and bones are in orthographic view.
- Renders with the Blender internal engine. All without post production.
The FBX file is exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (textures, constraints).