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So, we have a plant in the form of a twisted stem, with formed leaves, and a new small bud. The roots are not so large, but sufficient for support, and the appearance. The texture forms the radiation from the bud and the plasm between the cells, but it is not completely transferred in texture.
Resolution - 1024, 2048, 4096. Cards - BaseColor, IOR, Metalik, Normal, Roughness, Emission.
If you have any mystical fabric texture, try applying it. Should look great.
Initially, it was a model made by myself, after which retopology was done, and the material was applied. Due to the lack of resources, I was unable to make a high-quality material. There were many crashes and failures during the creation. I was able to embody the appearance of the model, but not the texture. I ran into a problem with my own resources.
It took quite a lot of time to develop. I gained a lot of useful experience. But I understood the limits that the resource imposed on me. The result satisfied me. I think I will try again, with a different project. The result is excellent, considering the initial number of polygons that had to be reduced to stop crashes and start baking.
REVIEWS & COMMENTS
accuracy, and usability.
