DESCRIPTION

Imperial Medium Missile Launcher

Polys: 84814

Vertices: 88115

Low poly (no subdivisions)

MAX file contain unbaked animation

FBX file have baked keyframed animation

OBJ file does not have animation at all

PBR materials, PNG textures packed inside Textures archive4K /2K Texture maps included:

  • Base_Color (Diffuse)
  • Emmisive
  • Metallic
  • Normal
  • Roughness

Modeled with no plugins, no foul sorcery. Only pair of crooked hands :)

Missile Launcher, planned as part of future M.U.L.E. (Modular Universal Longterm Extraplanetary) construction system (modular ship/station pack).

LORE:

This light missile launcher was one of the first attempts to integrate Corporate Engineering into the Imperial space fleet. And a very successful attempt. And although most of the complex and expensive components were replaced by imperial serial counterparts, the launcher nevertheless not only retained most of its functionality, but also established itself as a reliable means of engaging light maneuverable targets. Moreover, the increased missile capacity from 6 to 10 made it possible to significantly increase the power of the missile salvo. Of course, this modification also has a number of minor drawbacks. The most important of them is the impossibility of reloading the missile launcher without folding, while the Corporate original has an automatic ammunition supply system.

Textures were made in Substance Painter

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Imperial Medium Missile Launcher 3D model

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Native file format
MAX
Size: 14.4 MB
Renderer: V-Ray | v5 | 2021
Exchange formats
OBJ
OBJ<br />Version: 2021<br />File Size: 10.7 MB
FBX
Autodesk FBX<br />Version: 2014<br />File Size: 5.1 MB
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84814 polygons
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/ 88115 vertices
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