Scifi Automated Turret Minigun and Rocket Missile Launcher - UE4

Scifi Automated Turret Minigun and Rocket Missile Launcher - UE4 Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

This automated turret supports Unreal Engine 4.20 and FBX filetypes.

Download Packaged UE4 Demo

https://www.mediafire.com/file/0wzen3to777hkg9/ScifiTurretPack_Demo.zip/file

-----------------------Unreal Engine 4.20 Description-----------------------

This Scifi Turret Pack turret comes game-ready and fully automated, with an abundance of customizable variables and materials. This turret utilizes static meshes and not a skeletal mesh, which allows you to replace the parts with your own if needed. For a full breakdown of what this contains, please download the demo and read the following guide:

----------------------A.I--------------------

Predictive Targeting

The turret comes with predictive targeting, which is based on the enemys velocity and the bullet speed. This predictive targeting adapts to any changes you make to the Turret's bullet speed variable.

Enemy Prioritisation

The Sensing A.I prioritises enemies based on closest distance, but also has a minimum lock-on timeframe to prevent it from switching too quickly between enemies before a decent amount of damage has been dealt to the target. This minimum lock-on timeframe is customisable. A lower timeframe is recommended when fighting melee based enemies to ensure that the turret protects itself.

Enemy Tag Detection

The Turret will target any pawns that contain the custom tag you provide the turret. The default tag is set to Enemy, but you can change this easily in the details panel of the turret.

---------------------Animation-------------------

The Turret has an optional idle animation, where it scans left and right when no enemies are in view. This can be enabled or disabled. You can also adjust the Tracking Speed of the turret (how fast it can look left or right). The blueprint has been designed so that the tracking speed is at its maximum (the variable you set it to), when it has detected an enemy. After no enemies are detected, the tracking speed slows down to provide a natural looking animation.

Sensing Range

The Turret has a modifiable variable that enables you to adjust the degrees of vision that each turret has (Called: PawnVisionDegrees)

------------------Weapons------------------

Minigun

The Turret Blueprint comes with a Minigun that winds up and slows down based on whether there are targets in view. The bullets fired produce sparks that riochet at the correct angle after hitting a surface. This minigun comes with a range of customizable variables, including:

  • Bullet Color
  • Bullet Speed
  • Bullet Physics Force
  • Bullet Damage
  • Muzzle Flash scale
  • Minigun Enabled

Missile Launcher

The Turret also comes with a Missile Launcher Attachment, which fires homing missiles. A placeholder explosion blueprint has been included which can easily be modified to include your own custom effects. The Missile projectile is customisable with the following variables:

  • Missile Launcher Enabled
  • Barrel Visible (hides or shows the minigun barrel)
  • Missile Homing Intensity
  • Missile Damage
  • Missile Fire Delay
  • Missile Reload Delay
  • Missiles Aim at floor (Scans the surface below the enemy target, and shoots the missile there to guarantee a hit)

-----------------Damage-------------------

The turret is designed to be shot and killed. The example level allows you to do this by left-clicking to shoot. When the turret's health reaches 50, it starts sparking. When it reaches 30, it sparks more with smoke, and when the health reaches 0, the turret explodes. A destructible mesh has been included along with a Turret_A_Destroyed Blueprint.

------------Materials------------ This turret contains four 4096x4096 textures (Diffuse, Normal, Paint Mask, Metal-Roughness-AO), and one 2048x2048 glow texture. I have baked glow lighting into the material for added realism, and have made sure that the Material Parent for the turret comes with a range of easily customisable Instance variables to suit your team or game style. Four example materials have been provided. Each turret can have its own individual material applied in the details panel of the blueprint.

When destroyed, the turret keeps the Material but removes the baked glow lighting.

Item rating
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Scifi Automated Turret Minigun and Rocket Missile Launcher - UE4
$29.99
 
Royalty Free License 
Scifi Automated Turret Minigun and Rocket Missile Launcher - UE4
$29.99
 
Royalty Free License 
Response 86% in 10.2h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders

3D Model formats

Format limitations
  • UnrealEngine 4.20 (.uasset)127 MB
  • Autodesk FBX 2014 (.fbx)4.44 MB

3D Model details

  • Publish date2022-03-31
  • Model ID#3673452
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 44,156
  • Vertices 23,230
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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