This hammer is modeled from scratch in Cinema 4D. UV unwrap made in RisomUV, and texturing in the SubstancePainter. In the archive you will find two .c4d files: one prepared for working with Redshift, the second for the standard Cinema 4D render. As well as a file in .FBX format for working with a model in any other 3d package. Also, in the texture folder, you will find 5 textures in the resolution of 4096 * 4096, exported from SubstancePainter for working in metallic-roughness space. This model contains 45,568 quad polygons.