Packed sleeping bag. Game ready. The model topology consists mainly of edge loops to easily reduce the number of polygons. Only quads and tris.
Real world scale. You can see its size in Blender screenshot.
PBR textures 4096*4096 TGA: Color (woodland and blue), normal OpenGL, normal direct X, combined ARM (red channel - AO, Green-roughness, Blue- metalness), Specular and Glossiness.
Rendered in Marmoset.
Hope You like It!