_Modeling : 3Ds max Unwrapping : Rizom UV {unfold3d} Texturing : substance painter Rendering : marmoset toolbag
LOW POLY
polys : 167000vertex : 206000
_27 _diffrent prop :
each object is about 1000 poly
Are textures are 1024*1024
textures :
clean and quad topology
Game Ready model
LOW POLY
All movable parts are separated and the pivot points are set to make easier the movement and rotation for smoother work.
Available textures :
Base color Height Metallic Normal Roughness
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__ Cheers :) __