DESCRIPTION

Hi, Greetings from Wirecorp Studios.

Towton LongswordThe Type XVIIIa longsword of the 15th century was an exceptionally efficient tool for the fighting man of the day. It incorporated a strong blade for the aggressive fighting depicted in combat traditions such as Fiore and Lichtenauer. A sword of this type needed to be dynamic not only in the half sword and winding actions of these styles but have a sharp edge excellent at cutting. This particular sword brings all these elements together into a very well rounded weapon. The broad blade has a tapering diamond cross-section that gracefully curves to the point in the lower portion of the blade.

The intensity of combat such as the Battle of Towton would have been the test of such a sword as this. The dynastic struggles of the War of the Roses saw several brutal battles where swords of this type would have encountered armored and unarmored opponents carrying a wide variety of weaponry. A soldier of this period would choose a blade that could meet all these challenges well.

This wheel pommeled longsword has steel components and a hardwood grip covered with leather.

The sword moves quickly in the hands And do quite well in cutting practice and competitions with this piece.

The Model comes with set of 4 texture packs that will support

  • PBR- SPec & Gloss Workflow
  • PBR - Metallness and Roughness WorkFlow
  • Unity
  • UnrealEngine 4

I am Goutham Mannuru - 3D Production Art Director @ WireCorp Studios.We Provide Professional 3D production Art Services.

I have read your Project description and i am happy that i have all the skills to finish this project on budget and on time. Please contact me via chat through this website and provide me all the other additional information, regarding this project.I am more than happy to work with you on this project.

MY WORK INCLUDES SOFTWARES I USE

  • 3D Sculpting (Organic Hard Surface) Zbrush / Sculptris/ Mudbox
  • Retopology (organic & hard Surface) Maya / 3ds Max/ Blender/ TopoGun*3D Modeling Maya/ 3ds Max/Blender*UV Mapping/Unwrapping (With 0 Stretching) Maya/3ds Max/Blender*3D Rigging ( Organic & Hard Surface) Maya/3ds Max/Blender
  • 3D Animation( Organic & hard Surface) Maya/ 3ds Max/ Blender

OTHER SOFTWARE AND TOOLS I USE REGULARLY.

  • Daz Studio - Creation of hyper realistic characters with genesis 2-3-8 character rigs with animation.
  • Iclone - 3D Character generation and animation with iclone latest tech resources.
  • Unreal Engine 4
  • unity 5
  • Cryengine 5

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Towton Longsword Low-poly 3D model

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OBJ
OBJ | 4 files<br />File Size: 127 KB
MA
Autodesk Maya | 2 files<br />Version: 2019 - Renderer: Default 2019<br />Version: 2019 - Renderer: Mental Ray 2019<br />File Size: 283 KB
BLEND
Blender<br />Version: 2.80 - Renderer: Default 2.80<br />File Size: 781 KB
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Marmoset Toolbag<br />Version: 3<br />File Size: 181 KB
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Substance Painter<br />Version: 2019<br />File Size: 209 MB
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Autodesk FBX | 5 files<br />File Size: 5.05 MB
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