Legendary Damned Sword Low-poly 3D model

High detailed legendary sword of ancient hero in 3D Max file (version 2009 minimum). Spell embossed on the blade of the sword is a curse. Killing sword turns enemies bodys into dust, as well as their souls.

.FBX included. LOD included

Unity Asset included. Unreal Asset included.

Unreal Technical Details:

Physically Based Rendering: Yes Number of Textures: 8, diffuse, normals, emisson, specular, metallic(alphs in specular textures). Texture Size: 2048x2048, 4096x4096,
Collision: Yes, automatically generated LODs: Yes Number of Meshes: 2 Vertex counts of model: 5,894 (LOD , 3,128 vertexes)
Number of Materials and Material Instances: 3 Materials and 2 instances Intended Platform: PC, PS4, XBOX ONE Platforms Tested: PC

Sword together with Scabbard are 5,917 polygons, 11,643 triangles, 5,894 vertexes. LOD version of Sword with Scabbard are 3,165polygons, 6,151 triangles, 3,128 vertexes.

Textures are in .TIF file format. (diffuse, normals, self illumination, occlusion, metallic (Unreal) and specular) 4096x4096, 2048x2048. There is additional material with blood for sword's blade. Please pay attention on special texture for Emission slot of Shader, which represents magic enchantment.

    Item Rating10
    Legendary Damned Sword
    $10.00
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    Response 94% in 0.3h
    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
    3D model formats
    Native
    • Autodesk 3ds Max 2009 (.max, )157 MBVersion: 2009Renderer: Default (Scanline) 2009
    Exchange
    • Autodesk FBX (.fbx)157 MB
    • UnrealEngine 4.12 (.uasset)156 MB
    • Unity 3D 5.1.1 (.unitypackage, .prefab)172 MB
    • 3D Studio (.3ds) -
    • OBJ (.obj, .mtl) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2016-10-28
    • Model ID#659292
    • Animated
    • Rigged
    • VR / AR / Low-poly approved
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 5,917
    • Vertices 5,894
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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