
Realistic game-ready low poly knife in military style.
The images above are rendered in Blender (Cycles renderer), Unreal Engine and Substance painter and lit by HDRI.
The included texture variants covers your need for both a metallic / roughness and specular / gloss workflow.
Viable both for picking mushrooms and zombie population control.
4096x4096 (4K) PBR textures included for both Spec/Gloss, Metal/Rough and a packed version for Unreal: Base color, Diffuse, Metallic, Roughness, Specular, Glossiness, Normal, Occlusion and RGB AO/Metal/Rough.
You can import the .uasset files in Unreal to immediately have the model and material set up by simply moving the files into your projects Content folder. Sometimes Unreal breaks some links between the .uasset files so you might have to reassign the material or reselect textures inside the material.