This 3D prop was modeled in 3ds Max, textured in Substance Painter, and rendered using Arnold Renderer. The asset features realistic wear and tear, with detailed wood grain, metal rust. The texturing process focused on PBR workflow, ensuring high-quality material definition and surface aging. This piece showcases my expertise in hard surface modeling, PBR texturing and rendering for realistic game.Let me know if you need any tweaks! You can also add wireframe renders, texture maps, or Marmoset viewer links to make your portfolio stand out.