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What's inside?
AAA quality weapon attachments for Picatinny / Weaver rail with PBR textures, 3 LODs.
Package includes Unreal Engine project & import sources (FBX, TGA).
Includes 9 attachments: angular grip (static), folding grip (static & skeletal), holographic magnifier (static & skeletal), holographic sight short (static), holographic sight long (static), optical sight (static & skeletal), silencer (static), target pointer (static & skeletal), thermal sight (static & skeletal). Materials: monochrome - black, desert, winter, woodland; supports scratch intensity, color parameters. Render target / crosshair materials with lens depth imitation and parallax effect.
*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***
Description
Tactical tuning kit for weapons.
Mods list:
- Angular grip
- Folding grip
- Holographic magnifier
- Holographic sight short
- Holographic sight long
- Optical sight
- Silencer
- Target pointer
- Thermal sight
Folding Grip animations:
- Collapsed pose
Holographic Magnifier animations:
- Expanded pose
- Reduced height pose
Thermal Sight animations:
- Turned on pose
- Standby pose
Technical Details
Scaled to Epic skeleton: Yes
Collision: Yes, custom
LODs:
- AngledGrip (LOD0: 990 t / 1048 v, LOD1: 750 t / 1166 v, LOD2: 286 t / 328 v, LOD3: 20 t / 38 v)
- FoldingGrip (LOD0: 1300 t / 1209 v, LOD1: 762 t / 796 v, LOD2: 255 t / 298 v, LOD3: 60 t / 84 v)
- HolographicMagnifier (LOD0: 4932 t / 5121 v, LOD1: 3152 t / 3736 v, LOD2: 1047 t / 1458 v, LOD3: 169 t / 293 v)
- HolographicSight L (LOD0: 2768 t / 2847 v, LOD1: 1808 t / 2038 v, LOD2: 520 t / 815 v, LOD3: 76 t / 135 v)
- HolographicSight S (LOD0: 3960 t / 3870 v, LOD1: 2636 t / 2929 v, LOD2: 912 t / 1262 v, LOD3: 84 t / 168 v)
- OpticalSight (LOD0: 7674 t / 7806 v, LOD1: 4399 t / 5029 v, LOD2: 1601 t / 2336 v, LOD3: 272 t / 436 v)
- Silencer (LOD0: 860 t / 938 v, LOD1: 390 t / 461 v, LOD2: 116 t / 128 v, LOD3: 12 t / 18 v)
- TargetPointer (LOD0: 3872 t / 3843 v, LOD1: 1990 t / 2220 v, LOD2: 698 t / 792 v, LOD3: 20 t / 38 v)
- ThermalSight (LOD0: 16632 t / 14574 v, LOD1: 7892 t / 7691 v, LOD2: 1610 t / 1985 v, LOD3: 192 t / 354 v)
Number of Unique Meshes: 10
Number of Meshes: 5 Skeletal 10 Static
Number of Materials and Instances: 16 Materials, 91 Material Instances
Number of Textures: 104
Texture Resolutions: 512x512, 1024x1024, 2048x2048, 4096x4096
Number of Animations: 5
Supported Engine Versions: 4.20 - 4.27
Installation
Сopy the folder WeaponModsVol1/Content/WeaponModsVol1 to your project's Content folder.
Project Setup
1) Bind axis mappings in project settings similar to official FPS template:
- Turn: MouseX (Scale: 1.0)
- LookUp: MouseY (Scale: -1.0)
- MoveForward: W (Scale: 1.0), S (Scale: -1.0)
- MoveRight: D (Scale: 1.0), A (Scale :-1.0)
2) Set in project settings Near Clip Plane to 2.0
Naming Convention
The project structure and file names are adhered to Unreal Engine's naming convention.
Changelog
2.0.0 / 17-05-2021
- Meshes downscaled to match real world.
- Polycount increased.
- Textures detailing improved.
- Content related demo blueprints changes.
1.0.0
- Initial release
Support & Communication
For quick answer responses or help with product, please use email - write us to support@rebelthorp.com
REVIEWS & COMMENTS
accuracy, and usability.
