M1a1 Thompson There is two version of the model, low poly and highpoly subdiveded that was used for baking.Model is ready for a rigging and animation.Can be imported into any game engine;Renders were done in Marmoset Toolbag;Modeled in 3ds Max;Textured in Substance painter;
Files inside:FBX lowpoly;Fbx highpoly;3ds Max native file;Pbr Metal Roughness ONE set of 2k, 4k textures ;Unreal Engine packed One set of 4k textures;Unity Universal Render Pipeline Metllic Standard one set of 4k textures.
Scaled to approximate real world size;Details are named properly;
If you have any request or question be free to contact me.