M1a1 Thompson There is two version of the model, low poly and highpoly subdiveded that was used for baking. Model is ready for a rigging and animation. Can be imported into any game engine; Renders were done in Marmoset Toolbag; Modeled in 3ds Max; Textured in Substance painter;
Files inside: FBX lowpoly; Fbx highpoly; 3ds Max native file; Pbr Metal Roughness ONE set of 2k, 4k textures ; Unreal Engine packed One set of 4k textures; Unity Universal Render Pipeline Metllic Standard one set of 4k textures.
Scaled to approximate real world size; Details are named properly;
If you have any request or question be free to contact me.