A Light Saber base with 2 LOD using the same baked texture made in SubstancePainter. The model is made end unwrapped in Blender, it's only quads. The lower poly version is perfect for games.
The model combined have 11898 polygons and 23796 faces. With a Non-Overlaping UV Unwrapp that is very similar in both the high and low poly models, they can use the same texture maps.
The glowing part the blade is just a cylinder with a glowing material which I did not include because it doesn't make sense to bake textures for it and in my renders I also used Blenders compositor with a glare node set to bloom connected to the emision pass.
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May the Force be with you
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