Colt Python

Colt Python Low-poly 3D model

Verification details of the FBX file
100% passed
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Modular model of Colt Python and ammo 357 magnum for PBR game engines/renders

Specs:

  • 16 geometry objects: receiver parts, 4 barrels, 5 grips
  • 15 joints
  • 7 controls polycount:
  • main parts: 4971 vertices, 9734 triangles
  • barrel 8 inches: 1084 vertices, 2114 triangles
  • barrel 6 inches: 1074 vertices, 2086 triangles
  • barrel 4 inches: 1060 vertices, 2058 triangles
  • barrel 2 inches: 1048 vertices, 2030 triangles
  • grip wood 1: 454 vertices, 834 triangles
  • grip wood 2: 934 vertices, 1796 triangles
  • grip wood 3: 945 vertices, 1852 triangles
  • grip plastic 1: 726 vertices, 1417 triangles
  • grip plastic 2: 721 vertices, 1407 triangles
  • ammo 357 magnum: vertices 244, triangles 480 Models in maya/3ds max/fbx/obj files are not triangulated; fbx files for games are triangulated. Unreal assets and Unitypackage contain simple blueprint/script for attachment barrel and grip to Colt Python skeletal mesh. Cryengine assets contain files with skeleton, skinned receiver mesh, static grips/barrels meshes and character; grip and barrel are changed in character editor.

Textures:

  • resolution: 4096x4096 pixels for Colt Python receiver, grips, barrels; 2048x2048 pixels for ammo 357 magnum
  • png file format, tiff for cryengine; 16 bit
  • presets for Unreal Engine, Unity, Cryengine, Vray, Redshift, PBR SpecGloss, PBR MetalRough

Rigging:

Model rigged in maya and 3ds max, simple rig with joints and controls for moveable parts and joints for attachment grips, barrels, bullets.

M
mrgrandfather 2020-03-27 16:21:34 UTC
There was a separate archive with ammo. I added a new archive with the pistol and the ammo for Unreal Engine 4.24.3. The blueprint of the pistol and the skeletal were changed in it. I added sockets to the skeletal and attached the mesh of the bullet to each socket in the blueprint.
Item rating
0 1
Colt Python
$20.00
 
Editorial No Ai License 
Colt Python
$20.00
 
Editorial No Ai License 
Response 75% in 17.9h

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (6 files)7.13 MBVersion: 2018Renderer: Redshift Version: 2019Renderer: V-Ray 4Version: 2019Renderer: Default Version: 2018Renderer: Default Version: 2019Renderer: Default Version: 2019Renderer: V-Ray 4
Exchange
  • Textures Vray7.68 GBVersion: VrayVersion: UnrealEngineVersion: UnityVersion: RedshiftVersion: SpecGlossVersion: MetalRoughVersion: CryengineVersion: CryengineVersion: MetalRoughVersion: SpecGlossVersion: RedshiftVersion: UnityVersion: UnrealVersion: Vray
  • UnrealEngine (.uasset) (3 files)2.32 GBVersion: 4.21.2Version: 4.21.2Version: 4.24.3
  • CryEngine (.cga, .cgf, .chr, .skin) (2 files)1.78 GBVersion: 5.5Renderer: Default Version: 5.5Renderer: Default
  • Autodesk FBX (.fbx) (4 files)1.79 GBVersion: 2018Version: 2018
  • OBJ (.obj, .mtl) (4 files)1.79 GB
  • Unity 3D (.unitypackage, .prefab) (2 files)897 MBVersion: 2019.1.4f1Renderer: Default Version: 2019.1.4f1Renderer: Default
  • Autodesk Maya (.ma, .mb) (6 files)7.13 MBVersion: 2018Renderer: Redshift Version: 2019Renderer: V-Ray 4Version: 2019Renderer: Default Version: 2018Renderer: Default Version: 2019Renderer: Default Version: 2019Renderer: V-Ray 4
  • Autodesk 3ds Max (.max) (4 files)3.21 MBVersion: 2017Renderer: V-Ray 4Version: 2020Renderer: V-Ray 4Version: 2017Renderer: V-Ray 4Version: 2020Renderer: V-Ray 4

3D Model details

  • Publish date2019-08-19
  • Model ID#2054123
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 25,808
  • Vertices 13,259
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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