A 3D model of a 17th-century Cossack bandolier. There is a single texture set PBR 2k extensions (Unreal engine occlusion-roughness-metallic map included) that allow you to convey the metallic shine and wood texture. The model is optimized to 2642 triangles for good performance in the game engine. There is also an animation of the ignition mechanism for shots in the game. After exporting the skeleton from Blender, double bones are often formed, in this model I was not able to eliminate them, but these bones do nothing, so you can simply ignore them or remove them in the game engine.