PzKpfw Panzer IV Ausf F G H

PzKpfw Panzer IV Ausf F G H Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

PzKpfw IV - or Panzer IV - WW2 German medium tank, was the second most produced vehicle of the Axis armoured forces.

Comes with FBX of the vehicle in various armour configurations. Textures are PBR-authored for use in any modern PBR game engine such as Unreal 4 or Unity 5.

UVs are described as 'mixed' just because individual track treads, wheels, and a few small nut/bolt details share UV space. 99% of the rest of the tank is unwrapped with no overlapping.

The model is created to a modern video game standard, similar to the specification used in World Of Tanks and War Thunder. That said it is easily detailed enough to be used for any other motion graphics or rendering purposes.

Purchase also comes with a Substance Painter 'Smart Material' that was made as the base of the tank's armour for use in your own projects! Will work in any version of Substance Painter 2018.1.2 and upward, previous versions may work but could be unsupported.

K
karlu 2021-10-10 16:49:45 UTC
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PzKpfw Panzer IV Ausf F G H
$80.00
 
Editorial No Ai License 
PzKpfw Panzer IV Ausf F G H
$80.00
 
Editorial No Ai License 
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3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2013 (.max)5.11 MBVersion: 2013Renderer: Default (Scanline) 2013
Exchange
  • Autodesk FBX (.fbx) (2 files)39 MBVersion: 2016
  • Textures 19.5 MB

3D Model details

  • Publish date2019-06-14
  • Model ID#2012649
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 78,788
  • Vertices 89,343
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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