Make a fantasy cave with these modular models and materials, this example scene is a boss room found deep within a cave.
Attention ---- The scene only works in the Unreal Engine (the screenshots were made in UE4)
Features :
Texture Sizes: 4,096 (Skull Pile), 2,048 (All Other Assets) 1,024 (Skull Pile)
Compact Textures: R Channel: Ambient Occlusion G Channel: Roughness B Channel: Metallic (When Necessary) A Channel: Opacity (When Necessary)
Collision: Yes
LODs: Yes, For complex assets
Material Variations For Some Assets
Material parameters included, so you can adjust the materials
Supported Development Versions: Unreal Engine 4.26
Skull Pile Product included with the example blender scene.
Update 08/09/2022 - Included missing Blender file with laid out assets. (Please note the full scene is not in Blender, just the assets).