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Features:caves, tentacles, plants, stonesblueprint to align tentacles inside caves with option to make tentacles moveblueprint to align tentacles along surface normals, not animateddemo level as seen in video and in images above
Number of Unique Meshes: 37custom collisions with cave meshes / others created in engine
Vertex Count:Plants 54 verticesHairy and the egg (5) : 74 - 436 vertices LOD0Tentacles (4) 2140-4557 vertices LOD0Caves (12) 98k - 312k vertices LOD0
LODs:Cave meshes : 5 LODSTentacles 2x3 LODS and 2x4 LODSOther 1 LOD
Number of Materials and Material Instances:9 materials18 instances1 material parameter collection used with the blueprint
Number of Textures: 41
Texture Resolutions:34x 4K and3 x 1KVertex animation textures 390x200 and 410x200
Supported Development Platforms:Win, Mac
Documentation: BP info in overview level
Notes:Cave meshes are 1-sided and high polyBlueprint tentacles have no collisionUsing Tentacles BP with moving in game can cause performance issues if Use optimization is not used. Optimization tracks players location and only moves the spline meshes if player is at chosen distance.Tentacles BP has 2 ways of tracking the player: Get player pawn location / tracking the material parameter location vector. MPC was used in the demo level to track the current active sequencer camera location.BP_vineSpline spline meshes are not moving