Verification details of the FBX file
No N-gonsManifold geometryNo faceted geometry
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UV unwrapped modelNo overlapped UVs per UV island
Description
All you need to create underground subway station Interior witch low poly pixel art texture style for Your PC or VR game! (Tested on Gogle VR Oculus Go 40-60 FPS)
+100 low poly modular pieces can be combined to make the underground subway station.
This assets can be used for commercial projects!
Version changes:
*UPDATE v1.10 CHANGELOG (17.12.2018) *
- Update demo scene.
- The proportions of some models have been improved
- Tunnel segments correction
- Walls have 10x10 units
- improved pipes joining
- smaller number of segments for joining
- improved proportions of some models
- lighting box post processing instruction (PDF)
- Unity stack profile added
- LUT color correction added
- Unity stack post processing instruction (PDF)
*UPDATE v1.11 CHANGELOG (27.12.2018) *
- Proportions of models fixed
- Texture atlas update - Outline cell shading effect added
- New texture atlas added (WIP)
- New more than 20 tech room props useful to build your technical room
- New 40 Walls, floor, roof modules (white porcelain tiles)
- Gates added
- Tourist luggages added
- handrails added
- cardboards added
*UPDATE v1.12 CHANGELOG (09.01.2019) *
- a new type of walls for making interiors
- a set of assets for self door placement on walls
- entrance to interiors inside the tunnel
- a new model of trolley
- a new model of accumulator
*
UPDATE v1.13 CHANGELOG (23.01.2019) *
New models:
- Ticket Barrier
- Escalators
- Ticket Machine
- 6x Tickets
- 5x warning tapes
- 4x Cabble
- 4x Steel Gate
- Wooden boxes
- Many variations of such things as 3xWorksPlace_Bridge, 1xBarier, 2xladders
Fixes:
- Walls texture correction
- Door frame and doors permanentaly separated from the wall
- Bridge texture correction
- A hatch in the ceiling has been added
- Walls and tunels texture correction
- Postprocessing stack manual updated
*
UPDATE v1.14 CHANGELOG (30.01.2019) *
- Escalators wide geometry correct
- PostApo texture added (Work in preogress)
- Dirt texture modified
*UPDATE v1.15 CHANGELOG (14.02.2019) *
- All Meshes Walls UV`S corrected
- New ground texture
- All textures modified
- Escalators geometry corrected
- Demo scene extension
- Tracks geometry modified
*UPDATE v1.15 CHANGELOG (10.06.2020) *
Hosts numerous props such as a metro carriage with full interior, bins, chairs, vending machines, posters, Rubish, signs, pipes, electric and much more details. Includes a subway platform, tunnels, walls, stairs, props
A huge number of assets: ground decor, roof decor, wall decor.
** NOTE: Color Correction & Grading are not included. Feel free to retouch it as you want.
Note: For the promotion needs of this scene I used the Lightning Box pack 2 + HD postprocessing tool and it is not a part of this parcel.
This pack Include two pdf manuals with postprocessing setup (Unity Stack and LightingBox2)**
Product's features:
Two hand made pixelart texture atlas
Originally created with Blender
Files Included: Blend, FBXUnitySetup, FBXUnrealSetup, Unity Package
This pack includes:
- 250 meshes
- 250 prefabs
- 2 texures in three variation (clean, dirt, postapo)
- 4 material
Creating new prefab buildings is fast and pleasant thanks to precisely made elements, especially made pivots and the opportunities of default snap function of unity 3D. You work in a modular course. Each element was very precisely made on grid in blender with the use of snap function.
I kept texture sizes small, by reusing areas of the same texture and overlapping seamlessly to hide and remove noticeable tiling.Hope you like it! If you have any questions, please feel free to contact me! Facebook : http://bit.ly/2tkpcqi Artstation: http://bit.ly/2tAeBb6