Verification details of the FBX file
No N-gonsManifold geometryNo faceted geometry
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UV unwrapped modelNo overlapped UVs per UV island
Description
PolyVania is an environment kit (350+ assets) for comic vampiric settings.
19.10.2020 Update
- Hierarchy structure on the DEMO scenes reorganized.
- 6X wooden fence to create the limitations of the world Added.
- 28x modular walls four sets with seven elements in each.
- Grassy hills to create small hills added.
- Dummies to fill distant places added.
- Added very lowpoly house meshes for background scenes.
- Five thematic dummies to quickly make backgrounds (forest, city, street, grass, hill)
- Streets and grass meshes corected.
Visible screens has been rendered in Unity in URP standard.
Read URP_Info file in the readme folder!
The pack is made by me with big attention to details, quality of unique concepts assets as well as optimization.
It contains many elements like windows, roofs, props and complete assembled buildings and roads thanks to which you’ll create huge diverse Vampiric Town area.
Products features:
- Attention to detail.
- Original architecture concept.
- Complete environment set.
- Game ready/optimized.
- 7 materials and 5 textures.
- Source Files (.fbx, .blend, .UnityPackage)
- Few decals.
- 3 LODs for complex assets.
- One demo scene included.
Building Pieces
9xBalcon, 13xChimney, 25x ledge, 6xdoor, 10xexternal anex, 8xexternal window
16xhouse, 18xassembled buildings, 5xkerbs, 22xwallbrick, 4x roof window
4xwindow grill, 8xstreet cross lamp
Asset includes
- 34 assembled buildings.
- 50 base prefabs to create your own buildings
- 10 nature assets.
- 128 props prefabs.
- 26 modular roads elements.
- 24 shop prefabs.
- 26 signs.
- 6 peculiar models like cash dispenser, phone box, bus station and other
- 14 props for building cemetery
- 5 nature assets (grass, trees, rocks)
All models names are placed orderly (Object data with the same name like an object). All pivots are correctly placed and all meshes are scaled proportionally one to another with frozen transformations, which makes them workable.
All fbx files have been remade into prefab without transformation.