Cyberpunk Night Club Environment with 173 Unique Meshes.Including all showcased assets, high-quality assets.With a good level of detail and optimized for Gameready Projects.Done by talented Environment Artist Abid Sultan with collaboration of Leartes Team.Concept Art and Q&A done by Leartes Team.Concept Arts / Creative Direction by Leartes Team. Environment made by talented Artist Abid Sultan and Lighting by Jeffy Zachariah.
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Technical detailsFeatures:
High Attention to DetailsUnique Concepts of AssetsHigh - Quality AssetsGame - ready / OptimizedControllable parameters in Material InstancesNumber of Unique Meshes: 173
Collision: YesLODs: Yes up to 4 LODsNumber of Materials and Material Instances: 62Number of Textures: 150Number of Average Polys: 8kTexture Resolutions: 1K, 2KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Bar, Bottles, Tables, AC Units, Chairs, Sitting Area, Seperators, Graiffiti Decals, Trash Misc., Cyberpunk Lights [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Walls, Ceilings [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms:Windows: YesMac: Yes
Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.