Desk Lamp

Desk Lamp Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Desk Lamp - PBR, Low poly - game ready.

Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3

Lamp as a model contains 2 meshes: Lamp and lightbulb, this is done for easier material manipulation Lamp has 4 colors and lighbulb has emissive yellow (for when its turned on) or light blue base color (for when its turned off)

Contains: 3 main texture maps for Unity, Unreal Engine, and Standard Texture maps and each of these maps contains Base Color folder where you can choose your lamp base color yellow, red, green or blue.

[You have been provided with Substance Painter save file, if you own that piece of software you could change texture properties, eg. more tear and wear or a different color.]

There are 2 main prefabs in .unityasset files: v.1 and v.2 v.1 has high poly mesh: (2.131verts) as starting mesh (LOD0) v.2 has high poly mesh: (1.043verts) as starting mesh (LOD0) wich is LOD1 in v.1

So you have been given 2 mesh starting options.

There is FBX, OBJ and COLLAD map that contains each LOD as a separate file.

Unity Map that contains .unityasset package and three maps: Collad_LOD_READY FBX_LOD_READY OBJ_LOD_READY in these maps you will find two files v.1 and v.2 (what they do is previously mentioned) They are 4 lods exported into one file that can be dragged into Unity and they are automatically set up as lods for you. You can just use .unityasset pack instead, where everything is prepared for you.

At last, there is Unreal Engine map where lods(fbx) are exported and optimized for Unreal Engine. !!BUT I did not set them up in unreal as I did in unity, you will have to do that yourself!!

There are 2 blender files: One source file from where everything is exported another is optimized for Unreal Engine Exporting.

VERTS FACES TRIANGLES
LOD0: 2.131 | 2.008 | 4.120 LOD1: 1.043 | 964 | 1.992 LOD2: 573 | 504 | 1.088
LOD3: 291 | 250 | 528

Texture Size: Lamp-4k | Bulb-2k PNG files(Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.]

Real world size: 24x15x32cm System units: centimeters

___________UE4 Textures Setup_______

Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.

Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]

Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)

Connect RED channel to AO GREEN to Roughness BLUE to Metallic

That's it.

___________Unity Note_____________ FOR UNITY USE FBX!

For Better results in Unity:

I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.

That's what I did in my Unity photo example.

[Set Normal map texture type in the inspector to normal map and apply]

??You can always message me if you have any questions??

Item rating
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Desk Lamp
$4.50
 
Royalty Free License 
Desk Lamp
$4.50
 
Royalty Free License 
Response 100% in 7.1h
3D Modeling
Low-poly Modeling
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender (.blend)408 KB
Exchange
  • OBJ (.obj, .mtl)134 KB
  • Autodesk FBX (.fbx) (3 files)35.2 MB
  • Collada (.dae)188 KB
  • Textures 100 MB
  • Unity 3D (.unitypackage, .prefab)34.8 MB
  • Substance Painter (.spp, .sbsar, .spsm)76.4 MB

3D Model details

  • Publish date2019-08-10
  • Model ID#2060931
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 3,725
  • Vertices 4,038
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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