Made with Maya 2026 in real size unit, render in Arnold. Mesh smoothable in 3D software if needed. Also already optimized for realtime in Unreal. Fbx or Obj available to use it in any 3d software with PBR texture. Blender file availableUasset also provided to use it in your Unreal Content folder.
Each texture set comes in 2 resolutions for your specific needs (4K, 2K). The textures were created in Substance Painter, and contain the following maps in PNG format:
BaseColor (multiple colors available) Metallic Normal Roughness ARM (Ambient occlusion, Roughness, Metallic) for Unreal