J
jolyonmyers
A model of a realistic analog wall clock with wooden framing. Is is very low-poly (1208 Vertices) and therefore optimized for games. I created the model with Blender 3.5.0. The preview-images were rendered with the Cycles Render Engine. The model is fully UV-Unwrapped with non overlapping UV's. These 4K Textures are included:
Frame Roughness
Plexiglass_Normal
Plexiglass_Roughness
The pointers and the clockface does have very simple materials without any textures needed.
The Wall is not included in the model. Only the clock itself.